![]() I think this will be hard to track down you would probably need to put a couple of breakpoints in the rendering code and see why the adjacent blocks are getting dud values for lighting calcs from your block. You might also be able to narrow it down to an ambient occlusion / fancy lighting issue (a couple of those screenshots look like an ambient occlusion problem). So I tried to report the issue : Īnd my problem for the triangles in json is still there ! (I will create a new post for that if the lighting bug is solved)ĭoes the problem go away if you derive from a different type of block instead of BlockStairs?ĭo the dark sections stay there permanently or do they eventually pop to the correct value (a lighting update issue) after time, or if you place another block nearby? If no-one find out from where the bug comes, it's maybe a Forge bug. Curious that extending BlockStairs didn't work. ![]()
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May 2023
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